Month: September 2015

A House of Many Doors: steampunk tank battle poetry slam

-Karolina Firman A House of Many Doors is an RPG sandbox game, where you are trapped within (no prizes for guessing here) a house with many doors. With a focus on exploration, players must survive the dangers of the house in order to figure out its secrets. Developed by Harry Tuffs operating as one-man indie studio Pixel Trickery, A House of Many Doors has past its Kickstarter pledge requirements ...[Read More]

SOMA review: scare yourself to enlightenment

-Karly Taylor This game. This fucking game. I should have known, from the moment I found out SOMA was developed by Frictional Games, playing this was going to be a rigorous trial for my nerves. Seriously, I partially blame you, Penumbra (Frictional’s début series), for me being so skittish in real life. I don’t like jump scares. In fact, I hate them with a passion that is almost holy i...[Read More]

Destiny: The Taken King review: Bungie’s fateful return

-James Orr Destiny: The Taken King is a massive DLC that has taken Destiny to a new level. When I started playing I was taken aback by just how much new content there was, and it has taken me a lot longer to play through the majority of the content than I thought it take. It takes the cake and is fit for a king. Okay, now I’ve gotten that out of my system we can continue. From the very start...[Read More]

Diablo 3 made me like a genre I hate

-Tom Heath Do you ever have those moments when you’re playing a game for the umpteenth million hour and suddenly wonder: am I having fun? Or let me rephrase: you are having fun but, when you really think about it, by all accounts you shouldn’t be? I don’t have these moments often, as generally when I’ve hit umpteen million hours into something it’s because I’m e...[Read More]

Do we need more games like Hatred?

-Karly Taylor It’s well known at this point by Aussie gamers that our censorship rules suck. One of the first things that come to mind when thinking about this issue, for me, was the initial release of Left 4 Dead 2. Sure, Australia got the game. What we didn’t get was what made the series fun; the blood and guts. Excuse the pun, but our censorship board literally gutted the game of it...[Read More]

Old-gen Black Ops III won’t have a campaign mode

-Tom Heath Hi there, my name is Tom and I’m one of those weirdos whose favourite part of Call of Duty games is the single player campaign. And if there are any of you out there who are like me but have yet to upgrade your consoles to the current generation then I have some bad news for you: Call of Duty: Black Ops III will not feature the single player campaign on PS3 and Xbox 360 due to tec...[Read More]

SOMA is gross

– Charlie Braithwaite I don’t like horror games. I really don’t. That being said, when I read about how great SOMA by Frictional games is, I decided to give it a shot. After playing for close to two hours I have come to the conclusion that it is fucking gross and not fit for human consumption. The fact there is a monster that makes noises like a dial up internet connection should...[Read More]

Star Wars Battlefront beta begins next month

-Tom Heath EA and developers DICE announced overnight that the public beta for Star Wars Battlefront will begin on October 8 for PC, PS4 and Xbox One. If, like me, you were saddened to miss out on the closed alpha and thus see if this is the game we’re looking for (not even sorry), you will soon get your chance! The beta will feature Walker Assault mode on Hoth, a Tatooine co-op mission and ...[Read More]

FIFA 16: Same old FIFA

– Charlie Braithwaite It’s that special time of year when football fans, me included, lose their shit over a slightly nicer looking version of a game they already own. Corruption FIFA 16 was released in Australia today, and I’ve spent all day missing goals and getting yellow cards to let you guys know if it is worth getting. FIFA 16 does what it says on the box, there are all the same bells ...[Read More]

From concept art to final product

– Karolina Firman It always amazes me how people can go from concept art to the final product. As anyone who knows me can attest, I can’t draw to save my life, not even stick figures. That’s why I had a look at two great concept art processes from Alice by American McGee, and Final Fantasy VII. After having a look at the concept art from Alice, as opposed to the final project the...[Read More]

Naughty Dog’s Neil Druckmann talks Last of Us 2

-Tom Heath There are many reasons for us to want/not want a sequel to Naughty Dog’s 2013 masterpiece The Last of Us. It was a brilliantly established world of dread and misery, complimented by fantastic storytelling and gameplay, and any chance to have that again would be wonderful. However, the original was so amazing that a follow up could run the risk of tainting the franchise name, like how th...[Read More]

Will we ever see a game like Neverwinter Nights again?

– Karly Taylor Still cruising on a D&D high from my Sword Coast Legends article, it got me thinking about previous Forgotten Realms video games. Blasphemously skimming over Baldur’s Gate, I found myself reminiscing about the lesser-known Neverwinter Nights instead. It’s a third-person RPG developed by Bioware back in 2002, set in the same D&D universe as Baldur’s Ga...[Read More]

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