James Orr

6

Okay

Destiny 2: Curse of Osiris review: Infinite forest with finite fun

Reviewed on Xbox One.  Curse of Osiris is the first of Destiny 2’s expansions, which are meant to expand the story, gameplay, crucible and other features. Does this DLC accomplish this? Technically, yes. Does it expand on the fun? Not really. The campaign is only a couple hours long and it’s bland. Most mission are just fighting through Vex, some with different aesthetics like the fidget spinner H...[Read More]

Will Bungie do enough to fix Destiny 2?

Following community-wide backlash over the current state of the game, particularly with the recent XP throttling, Bungie cancelled the final Curse of Osiris livestream and instead posted a blog addressing many issues within the game. The fixes will be tweaks to Destiny 2’s various systems, mainly loot, but won’t fundamentally change the game. So, if you hate PVP you’re still going to hate it. On t...[Read More]

Destiny 2: Curse of Osiris reveal – 5 things we learned

Today, Bungie lifted the veil on Destiny 2’s upcoming Curse of Osiris DLC during a Twitch stream, and some sites even had access to the whole campaign to give their early impressions. If you want to go through every gory detail that Bungie revealed, the hour-long stream can be viewed here. Otherwise, here are the five main takeaways. 1: Leviathan raid expansion Rather than getting an entirely new ...[Read More]

6

Okay

Aer: Memories of Old review: Simply forgettable

Reviewed on Xbox One Less is more. That seems to be the theme behind Aer: Memories of Old, an open world exploration game developed by Forgotten Key. They’ve tried to create a simple game that is greater than the sum of its parts. The result is something that could have been remarkable, but doesn’t quite fit together the way it should. Aer is set in a surprisingly beautiful post-apocalyptic world,...[Read More]

8.5

Great

Destiny 2 review: No longer a guilty pleasure

Reviewed on Xbox One, copy supplied by publisher.  I feel bad for how much I enjoyed the first Destiny. Despite all the issues, I found enough nuggets of fun to last me an absurd amount of time. But Destiny 2 makes the original and all its expansions look like nuggets of shit. I suppose that’s good for a sequel, but it just seems to show how rocky the launch of Bungie’s franchise was, with a ‘cine...[Read More]

Five starting tips for Destiny 2

Like every other reviewer, we’re still grinding our way through Destiny 2, but that doesn’t mean we haven’t already learnt a few things. So, if you haven’t had the time to fully invest yourself into Bungie’s loot-pit, or you’re just plain stuck, here are some quick tips that will help you catch up or give you a smoother experience. Levelling is more streamlined As with The Taken King and Rise of I...[Read More]

Destiny 2 on PC: Beta than console

I covered most of my general thoughts about the Destiny 2 beta in my analysis of the console beta, so I’ll keep most of my focus on how the game performs on PC. In short: Destiny 2’s PC version seems to be the pinnacle of the game. The PS4 version can keep all its exclusives, and Xbox can keep its nothing of value; the PC is where the game runs smoothest and is the most visually stunning. I’m not ...[Read More]

7.5

Good

Tacoma Review – Like Prey without guns

Reviewed on: Xbox One I had almost no idea what Tacoma was about prior to playing it. I’d watched the trailers and read a little bit about it but only garnered that it’s a walking-simulator style game set in space, and that it’s developed by the same team that created Gone Home, Fullbright Company. It’s certainly reminiscent of Gone Home, only set on a space station and with more dialogue. A lot m...[Read More]

Titanfall 2 gets its best free DLC and its worst microtransactions

This past week, Titanfall 2 dropped its latest free content update in the form of ‘Frontier Shield,’ adding two new maps, camos, balance changes, and best of all, the co-op gametype, Frontier Defense. The first new map is ‘Township’, an urban style arena for the ‘Live Fire’ gametype. I had my doubts about this map, due to all the potential camping spots, but all reports say that it’s one of the be...[Read More]

Destiny 2’s Beta analysis – The good, the bad, and the beautiful

There wasn’t much to do in Destiny 2’s console beta, but there’s plenty to talk about. From PVE to PVP, let’s start with the good. The opening mission was one of the best ever As Charlie said in his initial impressions, the opening mission, ‘Homecoming,’ quickly set up Destiny 2’s story. The Cabal are invading, we meet Gaul, and spoiler alert, we lose. Destiny 2’s plot is looking to be stron...[Read More]

6

Okay

Tokyo 42 review: Style over substance

Reviewed on Xbox One. Tokyo 42 is an open-world bullet-hell isometric shooter (say that five times fast) set in the sci-fi world of Tokyo in 2042. It opens with the news that you’ve been framed for a murder by an unknown assassin, and to uncover the true killer you must enter the underbelly of Tokyo and become an assassin. It’s a little hypocritical, but most people use Nanomeds, a medical technol...[Read More]

7

Good

Blackwood Crossing review: Help a brother out

Something that almost everybody will go through at some point in their life is the loss of someone close to them. This is something that PaperSeven’s Blackwood Crossing explores with two orphaned children, the young boy Finn and his teenage sister Scarlet, the latter of which the player inhabits as they find themselves on a mysterious and seemingly magical train. Blackwood Crossing markets itself ...[Read More]

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