PAX

Final War is the card game you’ve been waiting for

Considering tabletop games don’t have load screens, we haven’t spent all that much time writing about them, but that’s about to change. After playing Final War at PAX Aus this year, I realised a profound truth… I fucking adore playing games face to face, as you can see the emotions in your friend’s eyes as you obliterate them. Not that I won the match of Final War I p...[Read More]

A Township Tale shows a promising future for VR

We’ve spoken before about skepticism for VR… and how it almost made me yak hard. Despite potential splash zones being established, I braved the VR demo of A Township Tale at PAX Aus, and I’m glad I did. Even extremely early into development, the game shows VR can be more than a series of one off experiences. Developed by Alta, a VR focused dev team from Sydney, the version of A T...[Read More]

The future of gaming made me feel like vomiting

You know those bouncy things people occasionally stick their babies in? The ones that sit in a door frame, with baby in a harness jumping around? Yeah, you know the things! Have you also ever seen a dog try and run really fast on a wooden floor? Where they accelerate so quickly they can’t get any traction and are kind of folding in on themselves from slipping so much? Well using a Virtuix Om...[Read More]

The American Dream is a VR game about guns, but not killing – PAX Aus 2016

VR games are everywhere at PAX Aus this year. Now that the Oculus Rift, HTC Vive and Playstation VR are all out and in people’s homes, every indie developer and their dogs are keen to show off what they have in store for these shiny new toys. But out of all the VR games on display on the PAX Rising indie floor, The American Dream by Melbourne-based studio Samurai Punk immediately grabbed my ...[Read More]

PAX Rising 2016 highlights: Birdsketball, Brief Battles, Dead Static Drive

It’s that time of the year again, Lining Up for Games Simulator 2016, also known as PAX Aus, is upon us! Considering this is only day one, these highlights from PAX Rising (the indie area of PAX) are the ones that caught my attention in the opening hours, expect more volumes over the weekend. Birdsketball For those at this year’s convention, you can’t really miss Birdsketball, no...[Read More]

PAX Aus: Making cinematic trailers with Plastic Wax

  First impressions can be tough, and in the AAA games industry, a game’s first impression is often its cinematic trailer. When a title is revealed in its early development stages, or it just isn’t ready enough to show live gameplay, a cinematic can convey the game’s concept in a flashy extravaganza in order to start the hype-train. Say what you will about the effect of hype...[Read More]

Indie games of PAX: Retro Vision, Goat Punks and Necroman

  PAX was filled with more indie games than you could shake a stick at, believe me I tried. As much as we would love to cover them all we sadly only had so much. Fear not though, here are a list of some of my favourites from the weekend. From banging tunes, to goats, to mass skeloton suicide, this rundown of indie games from PAX lists some of the most memorable from the expo. Retro Vision Ret...[Read More]

Games of PAX: Cuphead, Dark Souls III and Mario Tennis

  Time for some more run downs on games we played at PAX on the weekend. Of course we can’t write up everything we’ve played, but these are some of the games that have stuck out the most! Cuphead The first thing you’ll probably notice about Cuphead is the art style pulled straight from Steamboat Willie. Developed by Canadian brothers Chad and Jared Moldenhauer this homage  t...[Read More]

Hands on at PAX: Xbox One Elite Controller

  We got to try out a lot of stuff at PAX, some of the gear was pretty forgettable or just not innovative enough to feel different. However, one thing stands out far above the rest, and that’s the Xbox One Elite Controller. My first impressions were pretty much: holy shit, this thing is insanely good. The first thing you notice when picking up the controller is its weight, it feels like...[Read More]

The Witcher 3: How to build a quest

  Who’s ready for more PAX article fun? Well too bad if you didn’t enthusiastically scream at your computer, because that’s what you’re getting. Have you ever wondered how RPG devs build quests? If you have then it’s your lucky day as we heard Mateusz Tomaszkiewicz from CD Projekt Red talk about designing quests for The Witcher 3: Wild hunt. To get the crowd pump...[Read More]

VR is amazing, but not the future of gaming (yet)

Yesterday, I wrote about how cage diving with a Great White Shark in VR was the best thing I did at PAX Australia. A few days before that, LoadScreen editor Charlie detailed how terrifyingly awesome it was to brave the deathtrap that is outer space in Earthlight. Suffice it to say, VR blew our minds. But as much as this technology impresses me, I just don’t think it will be the new way we ex...[Read More]

Uncharted 4 multiplayer PAX preview – with a curious surprise…

Following its new trailer from Paris Games Week, Uncharted 4‘s multiplayer made a surprise appearance at PAX Australia on the weekend. Not only did it come as a playable demo at the Playstation booth, but developer Naughty Dog’s community strategist Arne Meyer was in town to give us the scoop on the new mechanics, and also clarify one particular controversial feature (more on that in a...[Read More]

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