PRiO is a platformer in which you control a sparkling white ball in a succession of small levels of increasing difficulty. Switch colours between red, yellow and blue to make your way through each level, activating platforms and blocks along the way to open the exit. Just like every other platformer out there, you can jump, double-jump and wall-jump from block to block.
While this title might not be based on the most original idea, it’s addictive enough to make you go back to it every now and then. The kind of game that’ll make you say “just one more level.”
On the other hand, in terms of content, the game’s performance could be better. Don’t get me wrong; it’s still challenging and fun to play but there are a few mistakes and oversights preventing the game from being a memorable experience. Instead, it will probably be forgotten and never played again upon completion.
The game contains 50 levels and while the gameplay is pretty solid, it never really offers any diversity. Levels do become more complex and some of them include extremely accurate turrets and deadly pikes but the whole experience stays the same throughout the whole game. If you read some of my others TIGYMHM, you’ll understand why I highly welcomed the endless mode in PRiO. It’s a cool alternative to the monotonous main campaign but where’s the leaderboard so I can challenge my friends/the internet? Why isn’t the game more community driven?
That’s also applicable to the comprehensive but almost pointless level editor. While players can let their devious imagination speak to create the most difficult and inventive levels, they unfortunately can’t share any of it with anyone. For unknown reasons, Daniel Davis decided to make the level editor an offline solo mode. What’s the point of that? I’d love to try other players’ creations and share mine with them to further the longevity of the game but I can’t.
Despite these incomprehensible and bizarre choices, PRiO is a pretty decent video game. It looks great and plays well too. Punishing but in a good way, it leaves little place for mistakes, especially towards the end (note that the use of a controller is highly recommended).
The game fits perfectly in the “short session game” category. If you don’t have a whole lot of time to play but you’d still like a little challenge for the next 15 to 30 minutes, this is for you.