No Man’s Sky developer demonstrates game’s immense size, E3 2015


– Tom Heath

Upcoming indie space sim No Man’s Sky made an appearance during Sony’s E3 presentation this week, this time showcasing the sheer size of the world the game is going to inhabit.

Sean Murray, from developer Hello Games, took to the stage and displayed the star map in the procedurally generated No Man’s Sky universe. He said every star on the screen was a sun with their own solar systems full of planets. He then proceeded to pull the camera back to reveal a sprawling universe of immense size.

Screenshot 2015-06-18 10.09.33


You could tell by the cheers from the crowd that this is a game with a scope that is boggling the minds of even the most enthusiastic gamers.

Murray continued the demonstration by choosing a random planet, landing on it and shooting up the environment, stating that everything is destructible. He also showed us a glimpse of a race of robots he called “Sentinels”, which police the universe and will most likely be the primary enemies in the game.

No Man’s Sky is set to be released simultaneously on Playstation 4 and PC, with the release date TBA.


Wow, this game is certainly shaping up to be something amazing. I personally think the game itself looks a little bland, with demonstrations mainly consisting of going places and looking at stuff, and then not much else. But the technology behind the game that creates its universe is nothing short of mind-boggling. If you have half an hour, here’s Sean Murray describing it back in December last year. It is well worth a watch, as he details how the game mathematically creates all the planets, meaning a majority of the game creates itself and none of the developers have ever seen large parts of it.

In essence, they have created a god. They have digitally said: “let there be light!”

But if there isn’t much to do other than wander around, I feel like this game won’t be much fun. I have never been one to have the motivation to just walk in a direction and see what happens; I need drive, a purpose at least. Skyrim managed to get my interest in just exploring, but that world was focused and detailed with so much to do. If No Man’s Sky can pull that off, then I shall eat my hat. But so far, I’m not seeing it.

Only time will tell. Regardless, this game is revolutionary in its scope, its tech, and will most certainly be one for the history books.


Tom is a firm believer that you can take his love, take his land and take him where he can’t stand, and he doesn’t care if he’ still free: you can’t take the sky from him. If you’re also sad that Firefly was cancelled 13 years ago, let Tom know of Twitter: @tomdheath. He also cries about it constantly on his podcast Unnatural Selection, so you can enjoy that too.


Lost Password