Arkham Knight’s PC launch plagued with issues


– Tom Heath


Stop me if you’ve heard this one:

A hotly anticipated game has a simultaneous release across console platforms and PC, graphics card manufacturers advertise the benefits the PC version will have, early reviews come out praising the game (reviewed on consoles), but the PC edition launches as a broken mess.

…you didn’t stop me. Have you seriously not heard that one before?!

Batman: Arkham Knight launched last night through digital retailers such as Steam, and reports from PC gamers have been flooding review pages that the game is performing terribly, even on high end rigs. Problems include massive frame rate drops whenever gliding, grappling and driving the Batmobile; general stuttering throughout the game; a frame rate lock of 30 frames per second (despite the above NVIDIA demo running the game at 60fps) and ineffectual anti-aliasing settings. This is on top of people complaining of crashes and graphical glitches.

The sheer volume of backlash has crippled the game’s rating on the Steam store front.

Screenshot 2015-06-24 10.10.56

Yikes… (emphasis added)

Some of Arkham Knight’s PC launch issues are fixable. The 30fps lock can be removed by users if they edit a section in the game’s BmSystemSettings.ini file, but all the other issues seem to be the luck of the draw as some have reported seeing no game-breaking problems at all.

Graphics card manufacturers NVIDIA and AMD have released drivers in an attempt to better optimise the game (available here and here respectively), but some users are still saying the issues persist.

Developer Rocksteady has released a statement about the issues on their official forums:

“We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”

The external partner the post is referring to is Iron Galaxy Studios, a small team whose previous experience has been mainly in developing console ports such as the PS3 and Xbox 360 versions of last year’s Destiny.

We just picked up our review copy of the game, a PS4 copy, and our review is incoming. But speaking as a PC gamer myself, having to deal with performance issues, tweaking settings and manually optimising your games is the hardest thing I have to justify to non-PC gamers.

Well, second hardest; top honour goes to the goddamn cost of the parts!

Got any more tips for those affected by the PC issues of Batman: Arkham Knight? Hit us up on Twitter and we’ll spread the word: @load_screen. Also, follow Tom on Twitter: @tomdheath, we can talk tech and feel cool.


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