– Tom Heath
Despite a slight technical hitch during its E3 presentation this year, a hitch that some might argue actually made the game look better given it proved someone was actually PLAYING the demo, Uncharted 4: A Thief’s End was a highlight of the Sony conference. It featured ridiculous graphics (that hopefully make it to the retail version, we’ve been burned before), the series’ signature gun battles, sassy one-liners and, a series first, a seemingly fully controllable driving section. I personally couldn’t have been happier. As a huge fan of the series, Uncharted 2 being in my top five PS3 games, I can’t wait to get back into it.
Well, today developer Naughty Dog made that wait seem so much longer by releasing Uncharted 4‘s extended gameplay trailer, and it gets nothing short of BONKERS. It goes for 15 minutes, but the new stuff starts around the seven minute mark.
(If you want to avoid any kind of story details, stop watching after the logo comes up at around 12 minutes 30 seconds)
Yep, Nathan Drake is still proving he is the world’s fittest man as he swings off grappling hooks, catches ledges without popping a shoulder, able to pull himself up from being dragged behind a truck, uppercut a guy through a banana stand and just generally swash-buckle his way through life. All of the yes.
I often hear people criticising linear games, calling them hand-holding, too scripted etc, and they prefer more open world or multiplayer games. But linear, singleplayer games have always had a place in my gaming heart, and are often my most anticipated titles. Don’t get me wrong, I love open world games too but mainly because we get great personal stories out of them, like my colleague Charlie in his Day Z adventures. A linear game can really knuckle down and tell me a great narrative so much better than a “do whatever you want” kind of game can, like how a novel is usually more compelling than a choose-your-own-adventure book.
The Uncharted series has been an excellent example of the linear singleplayer game in recent times, where the game itself has only one way to progress through it, one path to travel or one solution to a problem, but is designed in such a way to give the player the illusion that it was their choice. The world feels like it is the size of Assassin’s Creed’s or The Witcher 3’s, but through the course of events happening around you, you make the decision to go along the path that the developers want you to take. It can make for a tighter, more focused experience and has lead to some of the greatest games I’ve ever played. Half-Life 2 springs to mind, and the Uncharted 4 trailer certainly gave me the feeling I could travel anywhere in that city but in order to avoid the armoured car, I couldn’t just wander off.
Uncharted 4 is due for release sometime in 2016.
Tom may not be much of a swash-buckler, but what he lacks in antics he makes up for in funnies (sometimes). Follow him on Twitter, if you dare: @tomdheath, and be sure to follow LoadScreen as well: @load_screen.