Bloodborne’s DLC expansion has weird access method because of course it does



The Old Hunters, From Software’s first DLC expansion to their ruthlessly brutal RPG Bloodborne, releases for Playstation 4 tomorrow, meaning soon we can all go back into decrepit London Yharnam and hopefully shank some beasts in-between all the dying in the attempts.

bloodborne fire beast

“Oh, you are going DOWN. …in about 40 tries from now…”

The game has already received a 9GB patch in preparation for the release which is mainly made up of tweaks to the online mechanics as well as adding the new content which the expansion will unlock. Aside from new weaponry and runes, the biggest addition in The Old Hunters is the new area called The Hunter’s Nightmare, a seemingly more twisted version of The Hunter’s Dream (the safe zone in the base game).

But how does one get into this new zone of gothic terror? Well, Bloodborne being Bloodborne, it isn’t as simple as being told which door or portal to take, but instead has a convoluted process that is not explained in any clear way by the game and is most likely vaguely hinted at by item descriptions and ramblings from NPCs. But thankfully, the Playstation Blog is here to help and has given clearer instructions.

I suppose I should say SPOILERS for those who might be bothered to actually know how to use a product they have purchased.

Bloodborne shock beast

Oh Bloodborne Hunter, you actually think socking that guy in the face with the Saw Cleaver will help you…

Still here? Well, I hope you’re at least past Vicar Amelia in your New Game Plus playthrough (which I am not), otherwise it’ll be a while before you can access the DLC.

Instructions from Playstation are:

  1. Defeat the boss of the Cathedral Ward (Vicar Amelia) and examine the altar in the back of the room to change the in-game time to night.
  2. Go to the Hunter’s Dream and receive the “Eye of a Blood-Drunk Hunter” from a messenger.
  3. Go to the Oedon Chapel and leave via the left-hand exit to enter the square.
  4. Go to the right-hand end of the square to trigger an event. This event will take you to the new area: the Hunter’s Nightmare.

That last step does tickle my fancy, as that was the area in Cathedral Ward where one of the invisible insect-like monsters could grab you before you unveiled them later in the game. Perhaps now instead of just hurting/scaring the crap out of you it takes you away to Hunter’s Nightmare. Or they’ve removed the monster altogether and replaced it with something new that transports you. We shall find out tomorrow I suppose!

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