Month: November 2015

The Witcher 3: How to build a quest

  Who’s ready for more PAX article fun? Well too bad if you didn’t enthusiastically scream at your computer, because that’s what you’re getting. Have you ever wondered how RPG devs build quests? If you have then it’s your lucky day as we heard Mateusz Tomaszkiewicz from CD Projekt Red talk about designing quests for The Witcher 3: Wild hunt. To get the crowd pump...[Read More]

VR is amazing, but not the future of gaming (yet)

Yesterday, I wrote about how cage diving with a Great White Shark in VR was the best thing I did at PAX Australia. A few days before that, LoadScreen editor Charlie detailed how terrifyingly awesome it was to brave the deathtrap that is outer space in Earthlight. Suffice it to say, VR blew our minds. But as much as this technology impresses me, I just don’t think it will be the new way we ex...[Read More]

Uncharted 4 multiplayer PAX preview – with a curious surprise…

Following its new trailer from Paris Games Week, Uncharted 4‘s multiplayer made a surprise appearance at PAX Australia on the weekend. Not only did it come as a playable demo at the Playstation booth, but developer Naughty Dog’s community strategist Arne Meyer was in town to give us the scoop on the new mechanics, and also clarify one particular controversial feature (more on that in a...[Read More]

I got a glimpse of a life-long dream with Playstation VR at PAX Aus

Guys, I love sharks. My friends and family will be shocked to learn this (that’s a lie), but I can’t keep it to myself anymore. I REALLY love sharks, and particularly the Great White Shark. It has been my favourite animal since I was a kid, mainly because they had lots of teeth, but now I have educated myself (that kid had lots of books back then) and respect the fact they have never n...[Read More]

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