Behind the scenes of Far Cry Primal



It’s just over a month before we get our hands on Ubisoft’s Far Cry Primal, the franchise’s first gallivant into the prehistoric age. The open world action game, which may or may not also contain dinosaurs, revolves around a caveman searching for the remaining members of his decimated tribe, encountering other warring tribes and many prehistoric beasts along the way.

Primal is an interesting yet strangely appropriate move for the franchise, since despite previous iterations featuring modern technology, hunting and themes exploring the very, well, primal desire for violence are at the forefront of the series.

We’ll have to wait until we actually play the game before we can judge if the prehistoric setting translates well to the action and narrative, but until then Ubisoft has released a little behind the scenes insight into their thinking when approaching such a unique point in human history.

I find the language stuff very interesting as I would imagine the level of communication back then would have been very limited back then, at least where coherent, sentence based speech would be concerned. How will the narrative be conveyed in such a time period, with ordinary subtitles over an unknown language or will there be a lot of grunts/body language interpretation going on?

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“…*grunt*…” (“I hope you find your confines are satisfactory, may I interest you in some milk?”)

We’ll find out on February 23 I guess. For now, here’s the new story trailer entitled “King of the Stone Age”:

Grunt at Tom on Twitter: @tomdheath. Don’t forget to follow @load_screen and like us on Facebook.


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