The Playstation VR event teased by Sony earlier this month took place this morning at the Game Developer’s Conference, and as expected they announced the pricing and release window of the much anticipated headset.
As predicted, the unit will cost the same as the PS4 did at launch, AUD$549.95 (US$399). It is due to launch in October 2016.
The $549.95 package includes the PSVR headest (duh), a separate processing unit, stereo earbuds, HDMI cable, USB cable, AC adaptor/powercord and an adaptor for the headset.
It is worth noting the package does not include a Playstation Camera which is required to use the headset, and they retail for around AUD$89. So if you don’t have one already you’re looking at an approximate AUD$630 purchase. There also aren’t any Playstation Move controllers included either, so if you want the full motion based experience you’ll need them too. And they are not easy to find in Australian stores any more, hopefully Sony will bring them back in time for October.
Sony also detailed the technical specifications of PSVR, which are in line with rumours circulating the web for some time.
With a combined screen resolution of 1920×1080 (960×1080 per eye), PSVR sits beneath the Oculus Rift and the HTC Vive who each have combined resolutions of 2160×1200. Other PSVR details include refresh rates of 90-120Hz, a viewing angle of approximately 100 degrees, less than 18ms latency and 360 degree head tracking.
In terms of games, Sony said some 50 titles are expected to launch by the end of the year, including Until Dawn: Rush of Blood, Ubisoft’s Eagle Flight and RIGs: Mechanised Combat League. A new version of The Playroom will be available to download for free to any PSVR owner, which will be made up of a serious of mini games to show off the headset’s features.
Personally, I think Playstation have done exactly the right thing in terms of pricing. When compared to the AUD$1100 for the Rift and AUD$1400 for the Vive, $549.95 is much more appealing. Granted, PSVR has lower specs, and doesn’t include motion controllers like the Vive, but a some $550 investment to add on to a machine you probably already have will most certainly do better at the average consumer level. Heck, even $1100 for the complete PS4/headset/move pack is great when compared to the Rift and Vive prices not including the $1500-$2000 plus computers needed to run them.
Now all we need is for someone to make it PC compatible and it might just dominate the VR market…