It’s November 7, at least in the US, and that means it’s N7 day, which in turn means it’s time for more Mass Effect: Andromeda news. We got our first taste of the next Mass Effect at E3 earlier this year, with the news our previous progress won’t impact the new universe. Then at the Playstation 4 Pro announcement we got to see the first proper gameplay demo running on the n...[Read More]
Personally I found the big publishers were a little bit underwhelming at this year’s PAX Australia. I guess this is a subjective viewpoint, but there was just nothing from the major players that screamed “I must check that out.” There was no Playstation VR station, or Dark Souls III and Cuphead demo that I just couldn’t leave PAX without seeing. A majority of the major play...[Read More]
OK so I’m going to be a little self indulgent here, but I don’t get to say this kind of thing very often so shush, let me have this. At PAX Australia this past weekend I got the opportunity to play a game called Primal Carnage: Onslaught, a virtual reality iteration of the dinosaur shooter Primal Carnage and developed by Melbourne based studio Pub Games. Onslaught was only announced la...[Read More]
There’s a lot to learn if you’re new to Titanfall, and here we’ll cover the basics as well as a few more advanced Pilot techniques. My first tip to both new and returning players is to simply play the campaign. It offers a variety of situations and environments and really helps to teach the basics of both Titanfall 2’s gunplay and movement. I even recommend grabbing the Pilot collectables, as many...[Read More]
I would have probably laughed in your face if you told me one of the games I’m most interested in from PAX Aus 2016 is a mobile app, yet here we are. Buy Somewhere has been in stealth mode for the past three years, with the 15 person Sydney based team working very much behind closed doors. Bursting onto the scene at PAX, their presence was certainly felt, with a colourful booth near the fron...[Read More]
Any panel that begins with its host shredding metal riffs on an eight string guitar gets a gold star in my book. I guess it helps if the panelist is Mick Gordon, the Australian composer of the soundtrack for the reboot of DOOM, but any other panellists out there who want to give it a crack will at least get points for trying. I didn’t quite know what to expect going in to the “DOOM: Be...[Read More]
VR games are everywhere at PAX Aus this year. Now that the Oculus Rift, HTC Vive and Playstation VR are all out and in people’s homes, every indie developer and their dogs are keen to show off what they have in store for these shiny new toys. But out of all the VR games on display on the PAX Rising indie floor, The American Dream by Melbourne-based studio Samurai Punk immediately grabbed my ...[Read More]
It’s that time of the year again, Lining Up for Games Simulator 2016, also known as PAX Aus, is upon us! Considering this is only day one, these highlights from PAX Rising (the indie area of PAX) are the ones that caught my attention in the opening hours, expect more volumes over the weekend. Birdsketball For those at this year’s convention, you can’t really miss Birdsketball, no...[Read More]
So this news came out over the weekend, with Kotaku reporting it on Saturday, but I don’t care because the news is so damn exciting. The video game series Klonoa is getting an anime adaptation. The film is being developed by Henshin, Inc, founded by Rob Pereyda in 2014 who previously worked at Namco Bandai, the publisher of the Klonoa series. According to a media release sent to Kotaku, the ...[Read More]