New trailer and details on Crash Bandicoot’s “remaster plus”


Every so often we get a remaster that’s actually worth paying attention to, and Crash Bandicoot N. Sane Trilogy might be one of them. After teasing us at the last E3, Activision and Vicarious Vision have let the Bandicoot out of the crate at today’s Playstation Experience:

In a follow-up post on the Playstation Blog, Game Director Dan Tanguay writes that the games had to be rebuilt from scratch using Naughty Dog’s original geometry and layering the new art, animation and audio over that, “we know how much you all love the original games, so we didn’t want to fully remake them” he stated. The result is what appears to be a very faithful and pretty remaster.

Your typical Aussie rainforest.

Your typical Aussie rainforest.

Cinematics are also completely rebuilt, and appear to be pre-rendered but staying true to the original designs:

*cue maniacal laughter*

*cue maniacal laughter*

Tanguay and his studio are using the opportunity to add a few new features to the games, which is why they consider the N. Sanity Trilogy to be a remaster plus. More will be announced in the lead-up to release, but the few that Tanguay announced today are:

  • Unified checkpointing & save game system. This includes manual and auto-saving. (Yes, the first game now has a proper save game system!)
  • Unified menu system.
  • Time Trials in all three games!

These additions come from the realisation of how the trilogy evolved over the course of Naughty Dog’s development of each game, and so Vicarious wanted to create a smooth and unified experience. And there ain’t nobody smoother than Crash (especially with all those new polygons).

"Nobody cared who I was until I put on the mask."

“Nobody cared who I was until I put on the mask.”

Of course, there’s still one question we all have. When will we get a Crash Team Racing remaster?

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