Reviews

Reviewed on: Playstation 4. Copy supplied by publisher. Originally touted as the first singleplayer DLC for the Uncharted franchise but later evolving into a larger standalone release, The Lost Legacy is an interesting departure for the series. For many, it needed to answer a burning question: can Uncharted survive without its signature wisecracking, swashbuckling protagonist, Nathan Drake? Well, ...[Read More]

Reviewed on 3DS, copy supplied by Nintendo.  Metroid: Samus Returns is yet another flagship title that has returned to its roots. After some missteps in a franchise that has a bloated history, this return to basics splendour is exactly what was needed. Taking place shortly after the very first game and just before Metroid II:The Return of Samus, the lanky mercenary Samus is hired to eradicate the ...[Read More]

Reviewed on PC, copy supplied by publisher.  Before we get started I want to address the fact that this review may be unusual, but ARK is an unusual game. So, instead of a conventional piece, you can read about my attempts to make a pair of pants for a strangely proportioned woman. Coming into the world in a fit of pain – trapped underneath floorboards and confused – Snek didn’t ...[Read More]

Reviewed on: Playstation 4. Copy supplied by publisher. I should probably be up front and establish that I have never played Knack’s first outing, as it came out on the PS4 as a launch title before I had bought the system, and nobody was being particularly kind to the game either. Thankfully Knack II had my back, displaying a charming little intro as you start the game giving the cliffs notes vers...[Read More]

Reviewed on PC, copy supplied by publisher. It was a pretty soul destroying moment when I realised that – despite playing games everyday for around 25 years – I’m still not good at them. In particular, I’m not good at Absolver. I’d go so far as to say that I’m extremely bad at Absolver. The stylistic online brawling game is tough, especially for new players, and...[Read More]

Pinned down in a ruined city, my squad need to make it to an extraction point. In their way is a small army of alien fighters, a horde of zombies and a bloodthirsty warlord who turns invisible at the drop of a hat. It’s safe to say that not everyone made it out, and both digital and very real emotions were shredded in the process. Revisiting XCOM 2 has been like cutting open a barely healed ...[Read More]

Reviewed on: Playstation 4. Copy supplied by publisher. Following on from the recent Yakuza 0, a prequel to the existing series of games, we now find ourselves right back at square one with Yakuza Kiwami, a remake of the very first Yakuza game that first appeared on PS2 back in 2006. Using the same engine and visual updates of Yakuza 0, Kiwami is a full-blown overhaul of the first game in the seri...[Read More]

Reviewed on Nintendo Switch, copy supplied by Ubisoft. Mixing Nintendo’s flagship plumber with Ubisoft’s annoying mascots was a questionable choice on paper, however in execution Mario + Rabbids Kingdom Battle is one of the best titles to hit the Switch to date, and that’s saying something. Mario + Rabbids Kingdom Battle is an engaging, charming and addictive strategic RPG, howev...[Read More]

With no sign of the return of Saint’s Row following the fourth game’s DLC, Gat out of Hell, Volition’s sandbox has been missed by its fans, and those who enjoyed the series’ less than serious take on the often gritty or realistically violent genre. Luckily, here we have the answer, in the form of Volition’s new IP, Agents of Mayhem. Set in the same shared universe as Saint&...[Read More]

Reviewed on: Playstation 4. Copy supplied by publisher. I have a very troubled relationship with racing games. Like I said in my Driveclub VR review, I don’t really like the kind of racing games hardcore fans of the genre like. You know, the “simulators”, where careful attention has been made to make sure the cars feel like real cars, where spinning out and crashing is considered...[Read More]

Reviewed on Nintendo Switch. I’ll be the first to admit that I haven’t enjoyed Sonic  for a good decade or so. The Sega franchise has taken some pretty strange twists and turns in its lifetime, and – in my opinion – could’t really compete with the success of that Italian plumber everyone likes. Sonic Mania however is a return to form, going back to the basics and rees...[Read More]

Reviewed on: Playstation 4. Copy supplied by publisher. Developed with the aid of neuroscientists and experts in the field of mental health, it’s fair to say Hellblade: Senua’s Sacrifice isn’t your typical game. Going into it, I had purposely avoided a lot of the run up to the release, as I found the premise very exciting, and wanted to be as fresh as I could to the experience. A...[Read More]

Corpse of Discovery: Dark sci-fi exploration

– Charlie Braithwaite Corpse of Discovery is a new sci-fi exploration game by Phospor Games. The review for this game may seem a bit bi-polar as I enjoyed parts of the game, but was very underwhelmed with others. In Corpse of Discovery you play as an astronaut working for the Corps of Discovery (see what they did there?), your ship has crash landed and you have no signal to contact home, fro...[Read More]

SMITE on Xbox One reviewed by a MOBA heretic

– Charlie Braithwaite I haven’t always seen eye to eye with MOBAs. I don’t get the fun in grinding for close to an hour to have it all erased just to start again. So when SMITE by Hi-Rez Studios, recently ported to Xbox One, found its way onto my desk to review, I was hesitant. After deciding that it looked different enough to warrant me playing, I dove into it expecting the wors...[Read More]

Gryphon Knight Epic review: old school tough

– Tom Heath Gryphon Knight Epic, released earlier this month on Steam by developer Cyber Rhino Studios, is very much rooted in the classic days of 2D side-scrollers. It’s relatively simple to pick up, has stunning pixel art visuals and some nice, tongue-in-cheek writing. A personal highlight was the main protagonist shouting “I’ll teach you for crushing other peoples’...[Read More]

Until Dawn review: 10 hours at Blackwood Pines…

– Tom Heath The adjective “cinematic” has become a dirty word when it comes to describing a video game. After all, games aren’t movies so why should a game be trying to be like a movie? Well, regardless of your personal feelings of the phrase, I am going to use it anyway because Supermassive Games’ Until Dawn is very much trying to be like a movie; a teen/slasher horr...[Read More]

There’s No U In Zombi!

– Karly Taylor Due to the look I was given when I first enthusiastically presented the title idea of this article to my partner, I should probably explain it, so everybody reading can acknowledge my profound humour. Zombi, newly released on the Playstation 4, PC and Xbox One, was originally a Wii U launch game, titled ZombiU, for obvious reasons. It received mixed reception for the Wii U, so...[Read More]

Leap of Fate: Cyberpunk meets tarot

– Charlie Braithwaite The Matrix was a cool film, and Tarot cards are also good at whatever they do. Should they be mixed together into a extremely hard game? Well they have been… sort of. The premise for Leap of Fate is certainly one of the game’s strongest aspects. And I will probably let the devs explain it themselves, because. uh… just read the premise, it’s prett...[Read More]

Goat Simulator: Game of the Year

– Karly Taylor Now you might be wondering about the headline, and so I feel the need to clear it up rather early. No, to my knowledge, Goat Simulator is not game of the year, nor is it likely to ever be. Realistically there’s just too much competition in that department, going against AAA titles… I could go on at lengths about this semi-redundant point, but I’m sure youR...[Read More]

Polybridge: How to commit mass bridge murder

– Charlie Braithwaite I’m not good at a lot of things. Up the top of that list is basic math and structural engineering. Maybe it’s the latter which makes me probably the worst Polybridge player of all time. However, what I lack in skills I make up for in determination and lack of regard for tiny animated life. The premise of Polybridge is simple, construct bridges across a river...[Read More]

Fallout Shelter has ruined my life

– Charlie Braithwaite I had just woken up, it was 9am, time to get out of bed and start writing. Oh, wait. What is this message on the screen of my phone? Fallout Shelter is now available on Android? I best give it a quick play and carry on with the day. No, no, no, so much no. If I could only engage the services of Cher and turn back time. What was meant to be a quick play ended up being a ...[Read More]

Hacknet has you

– Tim Sujak Wake up. The Matrix has you…. as our 1,000,000th visitor!!! YOU HAVE WON A FREE* REVIEW! READ ON TO CLAIM YOUR PRIZE! Ahem… If you’ve ever wanted to fill the digital Doc Martens of a master hacker (free from those pesky legal consequences, of course), the newly-released Hacknet can drag you down that particular rabbit hole and show you just how deep it goes. Dev...[Read More]

INK: A beautifully frustrating platformer

– Charlie Braithwaite INK was released on Steam earlier this week. You may have noticed it pop up in your new releases section, and you may have also wondered whether it’s worth the US $4.99 price tag. Well the answer to that is both “yes” and “oh my god why are you punishing me?” The premise of the game is simple, you are a white square that splashes out ink wh...[Read More]

Rad Road Rally: Micro Machines nostalgia

– Charlie Braithwaite The face of gaming has changed a lot since the early 90s. If like me you grew up playing games like Micro Machines, at least part of you is probably hell bent on feeling that sweet nostalgia. Good news is that the new indie title Rad Road Rally has you covered. Rad Road Rally combines simplistic gameplay, retro graphics and a banging soundtrack, which when combined tick...[Read More]

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