Firaxis

Civilization VI: Rise and Fall review: A golden age for existing fans

Reviewed on PC, copy supplied by publisher.  Civilization VI has been one of my guilty pleasures for some time now. Not guilty in the sense that it’s something to be ashamed of, but due to the sheer number of hours that are sunk into it at the expense of sleep. The latest expansion for Civilization VI, Rise and Fall has reignited a passion in the game for me, but it’s still kind of har...[Read More]

In Memorium: XCOM 2

This article contains some very mild spoilers for the story of XCOM 2 We all know how a session of XCOM 2 can be going really well until all of sudden it isn’t. I had my fair share of horrible outcomes while reviewing the game, and my fellow editor Charlie can attest to the unpredictability of the frail minds of his soldiers. But while his tale involved one of his troopers panicking so much ...[Read More]

There’s a Stormtrooper mod for XCOM 2 and it’s super appropriate

  XCOM 2 is an unforgiving game, and I loved the hell out of it. It doesn’t go easy on you, instead it relies on cold, hard statistical likelihoods to decide your chances of success. Your soldiers will more often than not miss the perfect shot you were holding out for, even when the statistics were in your favour. It boarders on the ridiculous, because these people are supposedly traine...[Read More]

XCOM 2 review: Unfairly good

Reviewed on: PC There will be few moments in your life when you’ll be required to make decisions as huge, and under the same amounts of pressure, as ones you’ll make when playing XCOM 2. Will you take the 50/50 shot to kill an enemy pinning down a team mate, hold your ground and only fire defensively or relocate to a better position but also expose your flank? Could another team mate b...[Read More]

In Memoriam: XCOM Enemy Unknown

  With the release of XCOM 2 looming ever closer, it being tomorrow and all, all the traumatic memories I have from its predecessor XCOM: Enemy Unknown have been coming back to mind. As the subject of one of our “In Memorium” posts, Enemy Unknown is very unique thanks to its unpredictable strategy gameplay, permanent team member deaths and the ability to name and characterise your...[Read More]

XCOM 2 day one mods from Long War team announced

  For some people, developer Firaxis’ 2012 XCOM: Enemy Unknown wasn’t hard enough. “A ruthless game of statistical likelihoods, tough decision making and infantry perma-death? BAH,” they said. “We want enemies that can research and upgrade themselves like we can, and soldiers who tire and weaken after too many consecutive missions! We want our games to MAKE US WE...[Read More]

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