Ultra Street Fighter II: The Final Challengers review: Should have been a contender



Reviewed on Nintendo Switch, copy supplied by Nintendo. 

I’ll be frank from the get go with this one, I don’t care for Street Fighter II that much anymore. Sure, I can see its relevance as a game of note, and I used to enjoy it A LOT back in the day, but with an entire sub-series with seven entries dedicated to the game, I think we’re at a point where we can move on.

That being said, the latest rendition for the Nintendo Switch does looks fantastic, and the ability to take the competitive game out with you is great, it’s just that there’s not really enough incentive beyond that.

That outfit still defies logic.

For younger generations new to the title, the core gameplay may feel a little archaic. Modern fighters require much less of a learning curve and contain men that dress like bats, so it’s hard to compete with the new kids. That being said, the real audience here is surely those that grew up with the title and want to revisit. Well, I can say that it’s a fun burst of nostalgia for a little while, before you realise you’ve already been through this multiple time and could be spending your time better in Breath of the Wild.

The game modes at your disposal are what you’d expect, with an arcade single player and local and online multiplayer. The core gameplay itself is nothing to sniff at, but something about it just felt hollow to me and didn’t draw me in as I expected it to. Sure the ability to change between classic and updated graphics in the settings is sweet, and the additional characters are a nice touch, but it just doesn’t have the appeal other superior Switch titles do.

Evil Ryu and Violent Ken join the fight.

When it comes to originality there is a new mode called Way of the Hado added in, and oh boy, it’s a mess. Using motion controls on the Joy-Cons you have to haduken your way through waves of enemies by completing hand gestures. Remember why the Kinnect wasn’t all that successful? Yeah, turns out Capcom didn’t get the memo. Fighting waves of enemies whilst stationary and waving your arms around like a dingus makes for some lousy gaming time.

The final nail in the coffin for this one is the price, which at around AU$60 is not nearly reflective enough of the content at your disposal.

I would have loved to talk about this one more in more detail, but there’s not much else to say.  It would have been great to discuss how it revitalised a series we’re well and truly familiar with, but sadly it’s just a run of the mill rehash of an admittedly great game, but with little incentive to replay it.


  • Still a decent game at its core
  • Looks pretty
  • Great to play on the go


  • It's a pricey meatball
  • Way of the Hado is a garbage fire
  • Lacklustre additions


If we hadn't heard a peep from Street Fighter II since the original 1991 release, this might be a thing of note, but sadly that isn't the case. Ultra Street Fighter II: The Final Challengers is the first Switch game, bar 1-2 Switch, that I feel is an absolute pass. It might be worth it for die hard fans and those wanting a multiplayer fighter on the go, but at its full retail price it's not much to write home about.

Fight Charlie on the street (but don't actually) via Twitter @clbraith and don’t forget to follow @load_screen and like us on Facebook.


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